Tata Consultancy Services(TCS), (BSE: 532540, NSE: TCS), a leading IT Services, consulting and business solutions organization, and the Board for IT Education Standards (BITES), an autonomous body promoted by Government of Karnataka, are rolling out the 11th edition of TCS TechBytes an Engineering IT Quiz. The quiz is open to engineering students (BE / BTech) of all streams and semesters in Karnataka.
TCS TechBytes, a campus outreach program, strives to provide a better understanding of IT to students of all streams of engineering. The objective is to enhance the knowledge and awareness of students and enable them to compete in the fast-paced technology-intensive industry.
Each institution can send up to 10 two-member teams to participate in the Regional Finals of the quiz. There is no participation fee. Entries have to be sent by the respective institutions on or before February 20, 2020, to bitesitquiz@gmail.com or The Coordinator, BITES-TCS IT Quiz, BITES, IIIT-B Campus, #305, 2nd Floor, Aryabhata Block, 26/C, Electronics City Phase 1, Hosur Road, Bengaluru - 560100, Ph: 080-41235889.
The Regional Level Quiz will be conducted at six locations: Mangaluru - February 25, Mysuru - February 27, Kalburgi - February 29, Hubballi - March 3, Tumakuru - March 5 and Bengaluru March 11. The State Finals will be held at Bengaluru on March 11, 2020.
Winners and runners-up in each Regional Round will get an opportunity to compete in the State Finals in Bengaluru and will also receive educational scholarships of Rs 12,000 and Rs 10,000 respectively, from TCS. At the State Finals, TCS will give away educational scholarships of Rs 75,000 to each member of the winning team, and Rs 40,000 each to the Runners-up.
The quiz will focus on emerging areas such as digital, cloud computing, telecom, social media, big data, artificial intelligence, biometrics, mobility and robotics, besides covering personalities international and national, software products, history of IT and areas where IT has made an impact such as education, entertainment, books, multimedia, music, movies, internet, banking, advertising, sports, gaming, social networking, cell phones, etc.